How old is milo in the phantom tollbooth




















When Tock was revived, Milo was glad to see his friend alive. Though the Humbug is not naturally friendly, Milo becomes attached to him throughout his travels as well. Milo met The Whether Man when he entered the new world. At first, he thought he was the weather man, but quickly found out he was the whether man. The whether man told Milo where to go in order to get to Dictionopolis. When Milo first met Officer Short-Shrift, he found himself accused of many things like driving to fast When he isn't even moving and then when he protested against this, Short-Shrift then accused him of not moving.

At the ending when Rhyme and Reason were rescued, Short-Shrift had a new personality, seemingly being on good terms with Milo. Our school librarian, an older woman named Mrs. Ross, had a reputation for being mean and scary. To me, she was like a grandmother. I sat with her and talked for hours. She gave me a book for every mood, for every woe. I was He comes home from school one day to find a mysterious package in the middle of his room. He follows the enclosed instructions and assembles a purple tollbooth.

He drives his little electric car through it and finds himself in another world, the Lands Beyond , where he encounters strange people and creatures. Together with a Humbug and a watchdog, he is sent on a quest to rescue the twin princesses Rhyme and Reason by their brothers, the King Azaz and the Mathemagician.

At the start of The Phantom Tollbooth , Milo is just a boy, a bored boy who's not satisfied by anything. When he's introduced to us at the beginning of the book, it seems like his most prominent characteristic is, in fact, being bored:.

When he was in school he longed to be out, and when he was out he longed to be in. On the way he thought about coming home, and coming home he thought about going.

Wherever he was he wished he were somewhere else, and when he got there he wondered why he'd bothered. Nothing really interested him — least of all the things that should have. It's like the grass is always greener on the other side for him: he's always dissatisfied. But Milo's not a bad kid: he just doesn't know any better than to be bored. Once he gets going, we — and he — discover that he's got a great sense of adventure. Practically the first thing he does is the Lands Beyond is conquer his boredom, by seeing what happens to others when they're bored the Lethargarians in the Doldrums.

Milo very quickly realizes the danger of doing nothing, and he sees the effects of this in the Lethargarians, even though he couldn't see it in himself.

Lesson learned. But wait, there's more. Curious, brave, honorable: Milo's got everything necessary to be a good explorer. Oddly enough, Milo is never frightened by his sudden movement between words, perhaps just another indication of how truly bored he was before the tollbooth arrived. Through his encounters with characters in the Lands Beyond, Milo learns about imagination, using his time wisely, perspective, words, sounds, numbers and a host of other things. His ultimate goal is to find wisdom—both figuratively, through his education, and literally, by locating the missing princesses Rhyme and Reason.

These themes often overlap and repeat themselves as Milo finds himself in similarly sticky situations. Milo finds himself under the wing of many characters who impart their different lessons—sometimes intentionally and sometimes unwittingly. Milo is open and attentive to these lessons, largely because he must learn them in order to escape a situation.



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